Pocket Empires
Scout/Courier
Mark Bridgeman

Civilian Scout/Courier

Using a 100-ton hull the scout courier is intended for exploration, survey and courier duties, with many in service throughout known space. It is used when a ship of long duration and high sensor capabilities are needed. The ship is fast and capable of operating for months without returning to a base or planet. The model described below is the one that is most often given to detached scouts or transferred over (sold) into civilian use, its powerful computer systems and sensor suite have been replaced with a civilian version, still adequate for typical detached duty, whilst interior accommodations have been altered to allow a small air/raft hanger to be installed to increase the functionality and usefulness of the ship (although there is no reason why small cargos could not be stowed there).

The vessel illustrated (on page 24 T4 starships book), shows the typical Villani design philosophy that comprises mass build logistics, functionality and Villani styling (which tends to be flamboyant when compared to their conservative culture) hence a close structured frame, lightly armoured to improve durability and life span in frontier regions in addition to slick streamlining to allow the craft to take off and land in an atmosphere. (The vessel illustrated belongs to a belter community who have attached additional survey instruments and equipment to the hull. Needless to say this equipment would have to be removed prior to atmospheric insertion or fuel skimming operations, as non-permanent equipment of this nature would simply not survive such stresses, not to mention the effects suffered due to loss of streamlining.

The craft comes equipped with fuel scoops and a high performance purifier capable of refining all of the scout's fuel within an hour, making it ideal for quick passes through a solar system, refuelling and immediately jumping out to its next destination.

Cargo is adequate, at 13 tons displacement, allowing it to make small courier runs or even indulge in the odd bit of speculative trading.

Though not as nice looking as the more Solomani influenced designs available this craft is sturdy, survivable and much loved by its crews…

Civilian Scout/Courier

Class: Scout courier               Ep Output: 2.0
Tech Level: 12                     Agility: 0
Size: (medium 100 Tons)            Initiative: 0
Streamlining: Streamlined.         AC: 12 
Jump Range: None                   Repulsors: None
Acceleration 2G                    Nuclear Dampers: None
Fuel 2.0 Tons (Liquid Hydrogen)    Meson Screens: None
Duration: 4 weeks                  Black Globes: None
Crew: 1                            AR: 2
Staterooms: 4                      SI: 100
Small Cabins: 0                    Main Computer: Model 2
Bunks: 0                           Sensor Range: Close (model 2)
Couches:                           Comm. Range: Close (model 2)
Low Berths: 0         
Cargo Space: 13 Tons               Cost: Mcr 43.232 (Mcr 34.856 in Quantity)
Atmospheric speeds                 Noe= 275 kph
Cruising = 825 kph                 Maximum = 1100 kph

Other Equipment: Hanger for air/raft (5 Ton) 

Design Worksheet.

Installed Component        Tonnage       MCR    Ep      Notes.
Hull                       +100          6.0    ----    Close Structure
Improved Armour              6.0         1.5    ----    AR=2/AC+2
Upgrade Streamlining        ----         0.5    ----    Streamlined
Bridge                      20.0         0.5    ----    
Computer                     0.2         8.0    ----    Model 2
Avionics                     0.8        (1.8)   ----    Model 2
Sensors                      0.6        (1.2)   ----    Model 2
Commo                        0.4        (1.0)   ----    Model 2
M-Drive                      2.0         3.5    -2.0    2G Thruster
Jump Drive                   3.0        12.0    -2.0    Jump=2
Jump Fuel                   20.0        ----    ----    1 x Jump 2
Power Plant                  3.0         9.0    +2.0    Fusion Tl-9
Fuel 4 weeks                 2.0        ----    ----    Liquid Hydrogen
Hardpoint                   ----         0.1    ----    1 Hardpoint
Turret space                 1.0        ----    ----    Empty
Missile Magazine             1.0        ----    ----    Space for 40 missiles
Fuel Scoops                 ----         0.1
Purification Plant           6.0         0.032  ----    22 Tons in 53 minutes
4 x Stateroom               16.0         2.0    ----    
Air/Raft Hanger              5.0        ----    ----
Cargo                       13.0        ----    ----    
Totals                     100.0        43.232   2.0    
Excess Power = none

Original T4 Design: Not Credited

Design Adapted for T20, by Mark Bridgeman.

Imperial Scout/Courier

Identically the same, yet this version contains and armed triple turret, an upgraded hardened computer system (immune to radiation effects), and effective long range sensors and communications, in order to accommodate this the cargo space was reduced and the air/raft hanger removed so that its primary function as an effective courier would not be compromised. Whilst expensive for such a small craft it is nonetheless useful, having long service lives (including detached duty), and eventually sold to civilians, corporations and in some cases client governments of the Imperium to recover some of the operational costs and to part finance other projects such as the building of replacement vessels etc. This model of scout courier is the one most often used in conjunction with the Imperial Navy and other armed forces as a fleet courier and dispatch messenger.

Imperial Scout/Courier

Class: Scout courier               Ep Output: 4.0
Tech Level: 12                     Agility: 0
Size: (medium 100 Tons)            Initiative: 0
Streamlining: Streamlined.         AC: 12 
Jump Range: None                   Repulsors: None
Acceleration 2G                    Nuclear Dampers: None
Fuel 4.0 Tons (Liquid Hydrogen)    Meson Screens: None
Duration: 4 weeks                  Black Globes: None
Crew: 1-2                          AR: 2
Staterooms: 4                      SI: 100
Small Cabins: 0                    Main Computer: Model 2
Bunks: 0                           Sensor Range: Close (model 2)
Couches:                           Comm. Range: Close (model 2)
Low Berths: 0         
Cargo Space: 11.8 Tons             Cost: Mcr 96.082 (Mcr 76.865 in Quantity)
Atmospheric speeds                 Noe= 275 kph
Cruising = 825 kph                 Maximum = 1100 kph
Other Equipment: None

Crew Detail, 1 x bridge, 1 gunner can also be used in place of computer control 
of the turret if combat is essential taking crew requirements up to 2.

Design Worksheet.

Installed Component        Tonnage       MCR    Ep      Notes.
Hull                       +100          6.0    ----    Close Structure
Improved Armour              6.0         1.5    ----    AR=2/AC+2
Upgrade Streamlining        ----         0.5    ----    Streamlined
Bridge                      20.0         0.5    ----    
Computer                     0.4        49.6    -2.0    Model 4 fib
Avionics                     0.8        (1.8)   ----    Model 2
Sensors                      1.2        (2.4)   ----    Model 4
Commo                        0.8        (2.0)   ----    Model 4
M-Drive                      2.0         3.5    -2.0    2G Thruster
Jump Drive                   3.0        12.0    -2.0    Jump=2
Jump Fuel                   20.0        ----    ----    1 x Jump 2
Power Plant                  6.0        18.0    +4.0    Fusion Tl-9
Fuel 4 weeks                 4.0        ----    ----    Liquid Hydrogen
Hardpoint                   ----         0.1    ----    1 Hardpoint
Turret space                ----        ----    ----    
Missile racks x 3            1.0         2.25   ----    USP=2 
Missile Magazine             1.0        ----    ----    40 missiles/13 rounds
Fuel Scoops                 ----         0.1
Purification Plant           6.0         0.032  ----    24 Tons in 58 minutes
4 x Stateroom               16.0         2.0    ----    
Cargo                       11.8        ----    ----    
Totals                     100.0        96.082   2.0    
Excess Power = none

Design by Mark Bridgeman.

 


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