Firstly lets just begin by saying there is no such thing as a typical mercenary unit, apart from the fact that many are specialists in uncommon types of combat, whilst others are simply guns for hire ground specialists. Hence there is no such thing as a typical mercenary cruiser, so many mercenary groups own custom craft tailored to their specifications.
The ship illustrated (on page 42 of the T4 Starships Book) is actually a converted Gas Harvester, designed to skim gas giant atmospheres for noble gases and petrochemicals in resource poor systems (such as a low tech main world without any fossil fuels or fusion technology), hence its bulbous though streamlined shape, the high armour rating results from the immense amounts of structural bracing and pressure resistant hull skin required to dive deep into the atmosphere of a typical gas-giant (well below that encountered by fuel skimming ships and small craft), its 2G dedicated thrust drive, ample to escape the strong gravity wells associated with many such worlds. Hence it was easy to take this existing design, completely re-gut it, adding deck & hanger space instead of storage tanks, and install upgraded power plants and weaponry as well as a jump drive.
The example detailed assumes that its primary function is to transport a squad of 40 troops to the combat zone from orbit whilst under hostile fire, hence the 4 impressive batteries installed to complement the incredibly tough armour. Needless to say this craft is extremely heavy and hence not the most agile of vessels so standard operations for this craft is to use its cutter as the main vehicle of choice when dropping troops or indeed collecting them.
The price quoted does not include any sub craft though it does include two cutter modules ready for use, 1 x Marine Assault Module, 1 x ATV module. These modules can be swapped and changed within the ship; hence it is easy to store equipment and additional vehicles onboard either within the cutter's on board module or any spare modules aboard, such as a second ATV or even additional supplies and equipment in a cargo module. To summarise, whilst hanger space allows only one cutter to be kept aboard, the Mercenary Cruiser can actually carry three modules at a time, (one aboard the cutter, the other two in adjacent hanger space).
This design can enter atmosphere and even land, though it is rarely called upon to do so,
Space aboard is tight, the 60 strong crew all have small staterooms and have to share (double occupancy) whilst the command crew (1 troop commander & Captain) have large staterooms in order to give them the space they need to complete requisite orders and other admin work. The remaining 9 small cabins are slightly plusher single occupancy versions installed in case the mission commander needs to take on extra specialist crew for a mission or assign quarters to VIP's they might have rescued or been protecting. Troop Capacity could be increased if desired by using these cabins.
There are also 5 emergency low berths with capacity for up to 20 severely injured troopers or prisoners in addition to the sickbay that has facilities for two permanent patients. Crew lounges are large and functional though hardly luxurious, so understandably all hell generally breaks loose as pent up individuals hit the town after planet-fall or a return from combat. Most mercenary units have a reputation of working hard and playing even harder.
Commanders wanting the most flexibility often employ a frozen watch of 20 troops to replace any casualties as life support costs are negligible.
Conversions of this type are now more and more commonly seen on the Imperial periphery and beyond as expanding governments and corporations have more and more use for the soldier for hire.
Class: Mercenary Cruiser Type MC Ep Output: 32 Tech Level: 12 Agility: 0 Size: (Medium 800 Tons) Initiative: 0 Streamlining: Streamlined AC: 20 Jump Range: 1 x Jump 3 Repulsors: None Acceleration 2G Thruster Nuclear Dampers: None Fuel 272 Tons (Liquid Hydrogen) Meson Screens: None Duration: 4 weeks Black Globes: None Crew: 60 AR: 10 Staterooms: 2 SI: 205 Small Cabins: 60 Main Computer: Model 3Fib Bunks: none Sensor Range: Medium (model 3) Couches: none Comm. Range: Medium (model 3) Low Berths: none Cargo Space: 12.4 Tons Cost: Mcr: 511.582 (Mcr 409.265 in quantity) Atmospheric speeds Noe= 875 kph Cruising = 825 kph Maximum = 1100 kph Other Equipment: Fuel Scoops & Purifier (refines 272 tons in 10 Hr 53 min) 2 x Beam Laser Battery USP=4, 2 x Missile Battery USP=2, 2 x Sandcaster USP=4 Crew Detail: 60 2 x Commander 2 x Bridge, 6 x Gunner, 2 x Medic, 4 x Engineer, 4 x Flight Crew, 40 x Troops Costs & Revenues: (Per Operational Month) Costs not listed as this is a military design and the owning/hiring party covers costs Revenues not listed, as this is not a commercial design. Design Worksheet. Installed Component Tonnage MCR Ep Notes. Hull +800 88.0 ---- Cone Bridge 20 1.0 ---- Upgraded Armour 176 35.5 ---- AC/AR+10 Computer 0.3 30.6 -1.0 Model 3 Fib Avionics 0.8 (1.8) ---- Model 2 Sensors 0.9 (1.8) ---- Model 3 Commo 0.6 (1.5) ---- Model 3 M-Drive 40.0 28.0 -16.0 2G Thruster Jump Drive 32.0 128.0 -32.0 Jump=3 Jump Fuel 240.0 ---- ---- 1 x Jump 3 Power Plant 48 144 +32.0 Fusion Tl-9 Fuel 4 weeks 32.0 ---- ---- Liquid Hydrogen Hardpoints ---- 0.8 ---- 8 Hardpoints 8 x Triple Turrets 8.0 8.0 ---- 3 Batteries Missile racks x 6 ---- 4.4 ---- 2 x USP=2 Beam Laser x 12 ---- 12.0 -12.0 2 x USP=4 Missile Magazines x3 3.0 0.3 ---- 120 missiles/20 rounds Sandcasters x 2 ---- 1.5 ---- 2 x USP=4 Sandcaster storage 3.0 0.3 ---- 120 cannisters/20 rounds Fuel Scoops ---- 0.8 ---- Purification Plant 6.0 0.032 ---- 272 Tons in 10 Hrs 53 min 2 x Staterooms 8.0 1.0 ---- Officer's Quarters/office 40 x Small cabin 80.0 10.0 ---- (double occupancy) 9 x additional Cabins 18.0 2.25 ---- (single occupancy) 1 x Cutter Hanger 50 0.100 ---- Hanger for 1 Cutter 1 x ATV module ---- 4.0 ---- ATV not included 1 x Marine Assault Module ---- 3.5 ---- 40 troops/module 5 x Emergency Low Berths 5.0 0.5 ---- 1 x Prisoner Brig 8.0 2.0 ---- 4 Prisoners 1 x Sick Bay 8.0 5.0 ---- 2 Patients Cargo 12.4 ---- ---- Supplies & Ammo etc Totals 800 ---- ---- 511.582 Excess Power = +3 (not in jump)
Original T4 Design: Not Credited
Design re-designed for T20, by Mark Bridgeman.