Pocket Empires
Military Frontier Cruiser
Mark Bridgeman

The Military Frontier Cruiser is a new class of fighting ship, built from the keel up to be a versatile patrol/escort/destroyer capable of independent operations in addition to attachment to a fleet. Its high performance 4G m-drive allows it to rapidly cross systems and intercept slower moving merchant or corsair vessels heading to and from a jump point, whilst its powerful primary armament a 100 ton double barrelled Particle Accelerator bay coupled with missile and laser armament is more than enough to destroy or severely damage weaker foes.

In addition to protecting the trade lanes this class of ship is often seen operating independently or in a flotilla beyond the Imperial fringe, showing the flag at solitary or distant worlds and supporting Imperial interests wherever they may be usually in places where the deployment of a typical Imperial battleship or cruiser (30,000 tons or more) would be considered uneconomical or overly ostentatious.

In order to promote maximum versatility of use it comes equipped (and hence included in the price) with a high performance gig, a modular cutter and marine assault module, a launch and a ship's boat. The marine assault module is sometimes exchanged for a navy gunboat module if mission requirements mandate this. Interior hanger space can easily be changed to accommodate a wing of fighters instead if desired.

Crew accommodations are cramped though crew lounges are large and comfortable, the ship's captain has the use of a large double stateroom suite, the executive officer has a standard stateroom whilst all other crew including marines/troops have the use of an individual small cabin. The ships medical crew oversee the (16 ton sick bay) and emergency low berths used for containment of low priority prisoners and to keep injured crew members alive until they can be treated at an appropriate Imperial or allied medical facility.

The 56-ton cargo bay is adequate to store supplies and needed equipment and spare life support filters/resources etc for long duration missions. Missile ordnance is stored in dedicated magazines designed to feed the missile ammunition directly to the turrets to allow rapid reloading and maximum combat efficiency to support one hundred battery rounds, so that even a multiple of battles could be fought beyond normal Imperial supply lines before re-supply is needed. Sand canisters are also directly fed to the turrets though do not require protective magazines, as they are non-explosive.

The frontier cruiser is not designed to fight larger craft so capitol ship defences such as a meson screen or nuclear damper were not installed, though it does carry increased armour protection ideal for defence against typical ship mounted weaponry common to small merchants and light paramilitary or military ships.

Vessels of this class can often be found propping up the reserve fleets of the Imperium and commanding small task forces consisting of military and civilian shipping such as medical missions to stricken worlds or other disaster zones. In which case civilian merchantmen of jump 2 or more are often pressed into service to assist such a flotilla.

Beyond the imperial fringe in places where competing governments are hostile to Emperor and his glorious vision of a united empire stretching across the former territories of the first and second Imperium, these also make extremely effective raiders, (though full scale war would have to be declared first).

Military Frontier Cruiser

Class: Frontier Cruiser            Ep Output: 157
Tech Level: 12                     Agility: 0 
Size: (Large 2000 Tons)            Initiative: 0
Streamlining:  Streamlined         AC: 15
Jump Range: 1 x Jump 2             Repulsors: None
Acceleration: 4G Thruster          Nuclear Dampers: None
Fuel 557 Tons (Liquid Hydrogen)    Meson Screens: None
Duration: 4 weeks                  Black Globes: None
Crew: 97                           AR: 6
Staterooms: 1                      SI: 275
Small Cabins: 95                   Main Computer: Model 6 Fib
Bunks: none                        Sensor Range: Extreme (model 6)
Couches: none                      Comm. Range: Extreme (model 6)
Deluxe Stateroom: 1
Emergency Low Berths: 5         
Cargo Space: 56.7 Tons             Cost: Mcr 1, 687,769 (Mcr 1,350,215 in 
Quantity)
Atmospheric speeds                 Noe= 875 kph
Cruising = 825 kph                 Maximum = 1100 kph

Other Equipment: Fuel Scoops & Purifier (refines 557 tons in 11 Hrs 9 Min) 

1 x Particle Accelerator Bay USP=8
4 x Beam Laser Batteries USP=3
4 x Missile Batteries USP=2        100 Battery Rounds
2 x Sandcaster Batteries USP=4    100 Battery Rounds

1 x Launch, 1 x Ship's Boat, 1 x Irandia Class Gig, 1 x Modular Cutter with 
Marine Assault module (all included in price)

1 x 16 Ton Sick bay.

Excess Power: None

Crew Detail: 97

Command Crew: 12 

1 x Captain, 1 x Executive Officer, 2 x Helm Officer, 2 x Astrogation Officer, 
1 x Medical Officer, 1 x Gunnery Officer, 1x Communications Officer, 1 x Flight 
Officer, 2 x Engineering Officer

Ratings: 85

12 x Gunners, 4 x Engineering Petty Officers, 6 x Service Crew, 13 x flight 
crew, 2 x Stewards, 48 x Ship's troops

Costs & Revenues: (Per Operational Month)

Not listed as owning navy covers costs

Revenues Per Operational Month

Not listed, as this is not a commercial design.

Design Worksheet.

Installed Component        Tonnage    MCR    Ep      Notes.

Hull                      +2000         120.0    ----    Close Structure 
Upgrade Streamlining         ----        10.0    ----    Streamlined
Upgraded Armour             280          56.3    ----    AC+6 AR=6
Bridge                       40          10.0    ----    
Computer                      0.6       111.6    -5.0    Model 6 Fib
Avionics                      1.2        (2.7)   ----    Model 3
Sensors                       1.8        (3.6)   ----    Model 6 Extreme Range
Commo                         1.2        (3.0)   ----    Model 6 Extreme Range
M-Drive                     220.0       240.75  -80.0    4G Thruster
Jump Drive                   60.0       240.0   -40.0    Jump=2
Jump Fuel                   400.0        ----    ----    1 x Jump 2
Power Plant                 235.5       706.5    +157    Fusion Tl-9
Fuel 4 weeks                157.0        ----    ----    Liquid Hydrogen
Hardpoints                   ----         2.0    ----    20 Hardpoints
Particle Accelerator Bay    100.0        35.0     -60    USP=8
10 Triple Turrets            10.0        10.0    ----    
Beam Laser                   ----        12.0     -12    4 x Turrets USP=3
Sandcasters                  ----         1.5    ----    2 x Turrets USP=4
Missile Racks                ----         9.0    ----    4 x Turrets USP=2
Sand canisters               15.0         0.120  ----    100 Battery Rounds 
(600)
Missile Magazines            30.0         3.0    ----    100 Battery Rounds
Missiles                     ----         6.0    ----    1200 missiles in 
magazine
Fuel Scoops                  ----         2.0    ----    
Purification Plant           12.0         0.064  ----    557 Tons in 11 Hrs 9 
min
1 x Captains Cabin            8.0         1.0    ----    Captain's Cabin
1 x Stateroom                 4.0         0.5    ----    Executive Officer's 
cabin
95 x Small Cabin            190.0        23.75   ----    Crew Quarters
Sickbay                      16.0        10.0    ----    Can accommodate 4
1 x Launch Hanger            26.0         0.052  ----    Space for 20 Ton Launch
1 x Ship's Boat Hanger       39.0         0.078  ----    Space for 30 Ton Boat
1 x Gig Hanger               26.0         0.052  ----    Space for 20 Ton Gig
1 x Modular Cutter           65.0         0.013  ----    Space for 50 Ton Cutter
1 x Launch                   ----        10.05   ----    TL 8+ Launch
1 x Ship's Boat              ----        21.74   ----    TL 9+ Ship's Boat
1 x Gig                      ----        18.95   ----    Irandia Class Gig
1 x Cutter                   ----        22.45   ----    TL 12+ Cutter
Marine Assault Module        ----         2.8    ----    40 Marines
Emergency Low Berths          5.0         0.5    ----    20 Personnel
Cargo                        56.7        ----    ----

Totals                     2000.0        ----    157.0    
                                      1,687,769
Excess Power = none

Original T4 Design: Liam McCauley

Design re-developed for T20, by Mark Bridgeman.

 


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