Pocket Empires
Rebin Transport Guild Carrier
Mark Bridgeman

Even by imperial standards these ships are gigantic, far larger than most merchants tend to be within the Imperium, displacing 10,000 tons the guild carriers could be considered to be the ultimate evolution of the cargo van principle of subsidised transport. When considering the merits of this class of vessel the casual observer should be aware that the Rebin Empire has no internal currency, so costs and economies of scale whilst a valuable measure have little relevance in Rebin space. As long as the ship does what it is supposed to do, the government is not concerned with the day to day running of such vessels, all of which are built in Rebin shipyards and given free of charge to the Transport Guild as a 'Gift of State' so technically they could be mobilised as fleet auxiliaries by command of the Empress though in practice this is very unlikely as Rebin Military forces have their own dedicated auxiliaries (tankers/troop carriers etc) ready to assist any major action. At any one time you can always guarantee to see at least two of these gigantic merchants in orbit above Rebin worlds. One will be unloading freight, passengers and goods, whilst the other will be loading.

Jumps out of system to the next Rebin world are carefully timed to coincide with the arrival of the next pair of carriers in system so that Rebin worlds are not left without access to these powerful vessels, so large they can easily function as small orbital stations.

There are 8 such carriers in Rebin space travelling at jump 1 between Enrique, Kaar Gemar, Shigi and Ergo. Access to civilian traffic is restricted in the Ande System and completely forbidden in the Uurki Guurk system. Most Rebin worlds have large populations and trade by independent merchants is severely restricted hence there's always plenty of freight and passengers waiting to be carried by these gigantic mercantile carriers.

A strong laser/sandcaster grid provides defence of the carriers, though more often than not, they are accompanied by Rebin Escorts or assisted by local defence forces.

Rebin Transport Guild Carrier

Craft ID: Carrier                EP Output: 165
Tech Level: 9                    Agility: 0
Size: (Large 10,000 Tons)        Initiative: 0
Streamlining: Semi SL            AC: 10
Jump Range: 1 x Jump 1           Repulsors: None
Acceleration 1G Thruster         Nuclear Dampers: None
Fuel 1165 Tons                   Meson Screens: None
Duration: 4 weeks                Black Globes: None
Crew: 213                        AR: 0
Staterooms: 58                   SI: 500
Small Cabins: 2204               Computer: Model 6
Bunks: none                      Sensor Range: Extreme (model 6)
Couches:        none             Comm. Range: Extreme (model 6)
Deluxe Staterooms: 25
Low Berths: 1000                 Cost Mcr 2,478.984
Cargo Space: 2278.3 Tons         Mcr 2, 007.1872 in Quantity
Atmospheric speeds               Noe= 875 kph
Cruising = 825 kph               Maximum = 1100 kph

Other Equipment: Fuel Scoops & Purifier (refines 1185 in 23 Hours, 20 min) 2 x 
optional passenger shuttle (not included in price)

Excess Power (none)

2 x Laser Battery USP=8

4 x Sandcaster Batteries USP=7

Crew Detail:

Command Crew: 9

1 x Captain, 1 x Executive Officer, 2 x Helm Officer, 2 x Astrogation Officer, 1 x Medical Officer, 1 x Gunnery Officer, 1x Communications Officer

Ratings: 204

6 x Gunners (1 per battery), 8 x Medical Crew, 6 x Engineering Petty Officers, 30 x Service Crew, 30 x ship’s Troops, 120 x Stewards, 4 x flight crew

Design Philosophy

Designed as an effective luxury transport, designed to meet the needs of the populous worlds of the Rebin Empire. As with all Rebin designs, accommodations aboard may vary in size though all are tailored towards sumptuous luxury. Non Rebin citizens are allowed to travel aboard these vessels though whilst doing so they must obey Rebin laws and conform to the strict codes of conduct required of males and females. Passage is only free of charge for Rebin citizens, non citizens have to pay for their passage or any goods carried aboard by bartering with the local transport guild trade official (present at every Rebin port), paying in foreign currency (compared against the Reb) or submitting possessions to the equivalent value such as equipment or precious materials (gold, silver, diamonds or jewellery etc). As in other designs the low berths are the fast drug 'sleeper' versions and as such considerably safer than the 'cryogenic coffins' common to the Imperium.

Prices are given in Imperial credits, as there is no internal currency within Rebin space, hence all prices are merely estimates of how much the craft would cost to build in the Imperium.

Design Worksheet.

Installed Component    Tonnage      MCR        Ep          Notes.

Hull                 +10,000       600.0        ----        Close Structure  
Bridge                   200        50.0        ----        
Computer                   0.6      61.2        -5.0        Model 6
Avionics                   1.6      (3.6)       ----        Model 4
Sensors                    1.8      (3.6)       ----        Model 6
Commo                      1.2      (3.0)       ----        Model 6
M-Drive                  200.0     300.0      -100.0        1G Thruster
Jump Drive               200.0     800.0      -100.0        Jump=1
Jump Fuel               1000.0      ----        ----        1 x Jump 1
Power Plant              247.5     742.5        +165        Fusion Tl-9
Fuel 4 weeks             165.0      ----        ----        Liquid Hydrogen
Hardpoints                ----      10.0        ----        100 Hardpoints
60 Triple Turrets         ----      60.0        ----        
2 x B/laser Battery USP=8 20       180.0         -60        20 Turrets 3 weapons
4 x Sandcaster USP=7      40        30.0        ----        40 Turrets 3 
sandcasters
Sandcaster magazines      40.0       4.0        ----        13 Battery rounds
Fuel Scoops               ----      10.0        ----        
Purification Plant        12.0       0.064      ----        400 Tons in 8 Hours
24 x deluxe stateroom    192.0      24.0        ----        Super High Passage
50 x Stateroom           200.0      25.0        ----        Dedicated High 
Passage
2000 x Small Cabin      4000.0     500          ----        Mid Passage
1 x Master’s Stateroom     8.0       1.0        ----        Master's Cabin
8 x Stateroom             32.0       4.0        ----        Officer’s Quarters
204 x small cabins       408        51.0        ----        Crew Quarters
1000 low Berths          500        50.0        ----        Low Passage
Sickbay                  160        40.0        ----        Can accommodate 40
2 x shuttle bay          220         0.440      ----        2 x Passenger 
shuttle
Cargo                   3370.8      ----        ----
Totals                  2278.3                 165.0        
                                             3,527.204
        
Excess Power = None

Designed for T20, by Mark Bridgeman.

 


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